Super Mario Run, Nintendo’s first real foray into mobile gaming, won’t be available on Android until March, the company announced in a tweet. In our review of the iOS version we thought the game was fun, but compromised; with surprisingly deep gameplay considering there’s only one control (tap to jump).
The question now is was it worth it for Nintendo? The company has been fretting about a move to mobile gaming for years, and is set to release two further titles in 2017 (Fire Emblem and Animal Crossing) with more to come in the following years.
But while initial interest in Super Mario Run was high, estimates from third-parties suggest that only around three percent of users paid for the full game.
— 任天堂株式会社 (@Nintendo) January 18, 2017